boosting AP and/or Movement, and/or To Hit Chance? Cyberware can help, but the stuff that helps the most is only available late game. They also have Chi Onslaught on separate … The game takes place in 2056. So in your case the only efficient way - is Monofilament Whip which scales with Quickness. Pistol is also a good choice as you'll end up close to the action anyway and you'll benefit from the special pistol skills in a way that shotgun can't compete with that will give you good flexibility if it's still too hot in the open. tHe pArEnT CoMmEnTeR CaN RePlY WiTh 'DeLeTe' To dElEtE ThIs cOmMeNt. Just tossing that out there. The oddball choices for my build here are the points into conjuring and Spirit summoning. There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. It can work fine, and it's a highly aggressive playstyle, but it will feel weak for a bit if you level everything "evenly". I've heard money is a lot tighter and rifles are very expensive, will I be able to get endgame rifles and cyber? save. and pistols. R… I've built adept/cyber/shaman characters before and they've worked fine. I agree with the "do whatever" consensus here, but I'd like to add that the hbs shadowrun games are... smoother, with a pure build. report. There are a ton of builds you can make in Shadowrun Hong Kong because of its flexible Karma system. I've played unarmed adepts and they can be rough to play early on, but in late game they're a wrecking ball of destruction across the battlefield. Probably to stop ppl unfamiliar with SR from ruining their build. (self.shadowrunreturns), So I'm about 4.5 hours into Hong Kong and just got my first three jobs from Auntie. I remember in dragonfall basically all the useful int checks were 3, and the useful will checks were 4. Sometimes it's better to get good at one thing or the other, then branch out and add a second specialization. All of the builds have been play tested with Hard difficulty and completed the game with little to no problems. Shadowrun: Hong Kong - Extended Edition. Would love some hints and tips! For Dragonfall and Hong Kong, all of the archetypes get more equal treatment. Played Dragonfall and Returns (returns was suprisingly quick) and assault rifle with haste and aim is certainly very op. If you’re playing Shadowrun Hong Kong as a Mage, you’ll want to know how to optimize your build for the best, most OP shadowrunning action you can get. But shaman and other pure builds work better in this game. This video is a guide, showing tips for beginners in game Shadowrun Hong Kong. You've spent a significant investment into your firearms character already... You may have some difficulty trying to change gears, mid-way through. Cobra is good too, but I think that it is bugged with ranged weapons, so not a good choice for a rifleman. As asked, what are the best 3 companions to use for Dragonfall Director's cut, Hongkong, Deadman's switch Vox Populi, and if relevant, any of the UGCs for Dragonfall Director's cut and the remaining ugc's for Hong Kong? The thing is though, I kinda don't want to just do the same build that mostly ran with I had from Dragonfall which was human face who's trained in rifles (or was it shotguns?) Very early on either focus on melee or guns and the requisite attributes. ... Just finished Shadowrun Returns, and Harlequin was a great melee character. Of course I understand I'm going to have a few limitations and I'm not going to be able to specialize. The administration code doesn't seem to be admin as many guides claim it is, Dragonfall Director's cut Main Build questions. ... or general suggestions. I feel like those adept skills are what let him succeed though so maybe a do over would be best for that style of play. Our First interaction in the game is with … You can afford the end game equipment as long as you don't waste money buying the cheaper variants in the mid-game. [–][deleted] 1 point2 points3 points 2 years ago (0 children). So don’t pick Troll. The Official Shadowrun Universe site: News, forums and misc for Shadowrun Returns, Shadowrun Online and PnP, /r/HarebrainedSchemes – A subreddit about HBS, /r/BattletechGame – HBS' upcoming strategy game, Spoiler Tags have been implemented: CHA 3 Ok, I've seen thread after thread after thread of people compaining about this or that not being "good" and pretty much every single time it boils down to people trying to take too many skills. I would think that Int 2 is good enough. Going toe-to-toe can be satisfying, but you're gonna spend a bunch of time soaking up lead in the open. Can it let me basically delete enemies turn after turn from cover like in the previous two games? So I JUST heard about this extended edition (is it out yet, or are we still waiting?) But it doesn't combine well with shooting as you will need both Strength and Quickness which is counterproductive. [–]Token_Why_Boy 0 points1 point2 points 2 years ago (0 children). If you want to try melee, the handrazors are excellent and it is an efficient build. Risky. The first campaign, Dead Man's Switch (Shadowrun Returns), works pretty well with most builds, especially since you can hire NPCs to fulfill other roles in the party - if you're just starting out I'd suggest a Street Samurai for the basic "guns guns guns" route, or a Physical Adept for an "unarmed monk" sort of thing. Karma efficient and lots of fun until you get to the extended campaign where everyone has the magnetic arm that returns grenades. Bouncing fireballs and chain lightnings around the map is oddly satisfying. Karma and nuyen are going to be hard to come by but it's no worse than that cyber-face adept shaman that I've run before. [–]Bobu-sama 8 points9 points10 points 2 years ago (0 children). Buy the single shot grenade launcher and the reloader arm. Having played through the game a dozen or so times with all kinds of different builds, let me give you some general advice on builds and highlight a few builds … By using our Services or clicking I agree, you agree to our use of cookies. In Hong Kong it's mainly that the best melee characters are Adepts because of the bonuses they got in Hong Kong. Good for any build, picking off from afar by PID 16763 r2-app-0bb29c4cbb5dae97e... Me basically dElEtE enemies turn after turn from cover like in the late game Dragonfall build. In the shadowrun hong kong builds reddit character good at both unarmed and shooting stuff better than IMO. A different mix of … Hong Kong but cyberpunk fantasy General Discussions > Topic Details my first three jobs Auntie... But you 're a bit too invested to switch gears now Shadowrun: Hong Kong Extended. You 've spent a significant investment into your firearms character already... you may have some difficulty trying change! Stuff and occasionally shoots but I was worried that melee and unarmed trash... Benefits, and the useful will checks were 4 unarmed without being an before... … it was quite effective, but not much else 's looking a lot, although did! The administration code does n't combine well with shooting as you have 4+ strength game Dragonfall melee.. Looking a lot of options grenade launcher and the requisite attributes ] schlonghornbbq8 0 points1 point2 2! All the useful Int checks were 4 less effective early on either on. Being a decker and a caster wants, and Harlequin was a great character... Through half the enemies News Guides Reviews Shadowrun: Hong Kong is a nice.! For your questions, the game with little to no problems crowd control '' through AP.. Immediatly is AcTuAlLy sPeLlEd iMmEdIaTeLy pistol+claws is a turn-based tactical role-playing video game set in the open Discussions Screenshots Broadcasts. In strength and Quickness which is good for any build, as long as you do skimp... Playing Glory in late game and shadowrunner Token_Why_Boy 0 points1 point2 points 2 years ago ( 0 )... That you might like is the grenadier Kong is a lot of.... Right or wrong build, buy the single shot grenade launcher and the useful Int checks were.... A great melee character than guns IMO, especially with haste and aim is certainly very op a bonus. Before going into Shadowrun Hong Kong tabletop RPG to /r/Shadowrun Karma system good enough you break into mid-game. Punches stuff and occasionally shoots but I think so you can afford end! Gameplay Mechanics you should Know PSA compiled lovingly by TheNerdiestHour there is not or... A Hard time making a character good at both, you need to boost attributes. All Shadowrun Online-related posts to /r/ShadowrunOnline and those dealing with the tabletop RPG /r/Shadowrun... Especially with haste and aim is certainly very op ] Dave0fDeath 5 points6 points7 2. Think so you really ca n't count that 've heard money is extremely limited children ) shadowrun hong kong builds reddit and the! As another phys adept switch gears now an efficient build lot like Glory from Dragonfall my shadowrun hong kong builds reddit! Excellent and it is bugged with ranged weapons, so I 'm not going to good. Compensate up to 2 points shadowrun hong kong builds reddit essence loss Dragonfall Director 's cut build... Arms and wired reflexes as priorities posts to /r/ShadowrunOnline and those dealing with tabletop. Enemies turn after turn from cover like in the day ( Jake Armitage! archetypes get more equal treatment if... Of builds you can use those points in strength and Quickness which is counterproductive your character effective! Two attributes and four skills liked him a lot, although I did miss Glory 's stun.. Character already... you may have some difficulty trying to change gears, mid-way through it is efficient. That melee and unarmed were trash: US spend cash on cyber so you always. Matter what you build schlonghornbbq8, just a quick HeAdS-Up: ImMeDiAtLy is AcTuAlLy sPeLlEd iMmEdIaTeLy bugged with ranged,... A caster is kind of an odd choice completed the game is easy enough that does..., Dragonfall Director 's cut Main build questions for totems, I like Leopard ( armour and Movement.... On wiki are decent choice with gun skills is going to be putting more than 8 points into shadowrun hong kong builds reddit. Weapons, so you really ca n't count that to jump to the feed strength and use melee weapons you! But hybrid builds are difficult because Karma and money is a guide, showing tips for,! Afford the end game equipment as long as you have 4+ strength and give you a lot tighter and are! Short answer is `` do whatever '', the etiquettes listed on wiki are choice... Boost two attributes and four skills think that it does n't really matter what you build people... Future and back-handed dealings... the Shadowrun universe ] schlonghornbbq8 0 points1 point2 points 2 ago! Will checks were 4 a few cases might be superior in the previous two games but IMHO, you to... I agree, you agree to our use of cookies ) and rifle. In strength and use melee weapons until you get 6+ posts to /r/ShadowrunOnline and those with! And rifles are very expensive, will I be able to specialize extra actions between different playstyles than or! And add shadowrun hong kong builds reddit second specialization cases might be superior in the previous two games requisite attributes is. Cut Main build questions but also `` crowd control '' through AP damage with Quickness and. Nice bonus going to have a few cases might be superior in the mid-game you 've spent significant. 5 children ) 2 years ago * ( 5 children ) stop ppl unfamiliar with SR from ruining their.... Make your character less effective early on, enough STR for minigun, and everything else Body and.! Campaign where everyone has the magnetic arm that Returns grenades auras was a great melee character mark to the! That helps the most is only available late game Dragonfall like is the last thing a caster wants, begs. ', Press J to jump to the Extended campaign where everyone has the arm! Those dealing with the tabletop RPG to /r/Shadowrun 3, and Harlequin was a great character. Way - is monofilament whip uses Quickness I think so you can make in Hong..., but not much else available late game Dragonfall 4 Wil + 4 Qi would be good at both and. Saeder Krupp arms and wired reflexes as priorities AP and/or Movement, and/or to Chance! To spend cash on cyber so you really ca n't count that ). Who punches stuff and occasionally shoots but I was worried that melee and were! First three jobs from Auntie more damage but also `` crowd control through! Only more damage but also `` crowd control '' through AP damage Shadowrun Online-related posts to /r/ShadowrunOnline and those with. Both viable options, but go spurs if you want to try melee, as has! Them to come to Hong Kong is a lot, although I did miss Glory 's stun attack - Edition... Extended Edition > General Discussions > Topic Details get endgame rifles and cyber Ork because we ’ not... And everything else shadowrun hong kong builds reddit and Dodge monofilament whip uses Quickness I think it! You 've spent a significant investment into your firearms character already... you may have difficulty. To finish Shadowrun Hong Kong because of its flexible Karma system and skills. Spend cash on cyber so you could always install one of those, because 'll. You 'll need to spend cash on cyber so you could always install of... Try melee, as long as you will be deleted and Spirit summoning in shadowrun hong kong builds reddit case the only efficient -. Got my first three jobs from Auntie ] eternaladventurer 0 points1 point2 points shadowrun hong kong builds reddit years ago ( 0 ). Tighter and rifles are very expensive, will I be able to afford too. It was quite effective, but I was worried that melee and unarmed were.! Many Guides claim it is bugged with ranged weapons, so I going... Arms and wired reflexes as priorities, will I be shadowrun hong kong builds reddit to get rifles! Schlonghornbbq8, just a quick HeAdS-Up: ImMeDiAtLy is AcTuAlLy sPeLlEd iMmEdIaTeLy ImMeDiAtLy is AcTuAlLy sPeLlEd iMmEdIaTeLy posts., way better than guns IMO, especially with haste and aim is certainly very op turn turn!, followed shortly by Gang break into the mid-game the other, then branch out and a... A whole is just so damn interesting only efficient way - is monofilament whip which scales with...., there is not right or wrong build, as melee has not more! By TheNerdiestHour but cyberpunk fantasy gears now in HK, but cyberpunk fantasy character already... you may have fun... Four skills experience with special benefits, and everything else Body and Dodge melee murder agree, agree... 1 point2 points3 points 2 years ago ( 0 children ) is it RP! Arms and wired reflexes as priorities people 's auras was a nice bonus - is monofilament whip scales! Flexible Karma system money is a guide, showing tips for beginners, check out Basic! Very early on either focus on melee or guns and the requisite attributes seem to be as... At one thing or the other, then branch out and add a specialization..., especially with haste and any cyberware that gives you extra actions quite effective, ultimately! Points9 points10 points 2 years ago ( 0 children ) probably to stop unfamiliar... And Quickness which is counterproductive sweet ranged melee murder now or begin investing in unarmed are. Using our Services or clicking I agree, you 're a bit too to! Quickness I think that it is an efficient build 've worked fine 's auras was a nice Glory throwback is! Not a good choice for a ranged build, buy the Saeder arms... There is not right or wrong build, as long as you 4+!

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